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[GO] Exploring Structs and Interfaces

Intro

Introduction

In Go, structs and interfaces are fundamental concepts that play a significant role in creating scalable and modular code. Structs are data structures that can hold multiple fields of different data types, while interfaces define a set of methods that a type must implement. Understanding how to effectively use structs and interfaces can greatly enhance the design and flexibility of your Go programs.

Structs

Structs in Go are collections of fields that can be of any type, including other structs or interfaces. They are defined using the type keyword followed by the struct keyword and a list of fields enclosed in curly braces. Here is an example of a simple struct definition in Go:

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type Person struct {
    Name string
    Age  int
}

In this example, we have defined a struct called Person with two fields: Name of type string and Age of type int. We can create an instance of this struct by initializing it with values for each field:

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person := Person{Name: "Alice", Age: 30}
fmt.Println(person.Name) // Output: Alice
fmt.Println(person.Age) // Output: 30

Interfaces

Interfaces in Go are a powerful way to define behavior without specifying implementation. They are defined using the type keyword followed by the interface keyword and a list of method signatures. Any type that implements all the methods defined in the interface is said to satisfy that interface. Here is an example of an interface in Go:

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type Shape interface {
    Area() float64
}

In this example, we have defined an interface called Shape with a single method Area that returns a float64. Any type that implements the Area() method can satisfy the Shape interface. Here is an example of a struct that implements the Shape interface:

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type Circle struct {
    Radius float64
}

func (c Circle) Area() float64 {
    return math.Pi * c.Radius * c.Radius
}

In this example, the Circle struct implements the Area() method, making it compatible with the Shape interface. We can create an instance of the Circle struct and use it as a Shape:

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circle := Circle{Radius: 5}
var shape Shape
shape = circle
fmt.Println(shape.Area()) // Output: 78.53981633974483

Conclusion

Structs and interfaces are powerful concepts in Go that allow developers to write clean, modular, and scalable code. By utilizing structs to define data structures and interfaces to define behavior, you can create flexible and efficient programs. Understanding how to effectively use structs and interfaces is essential for any Go developer looking to write high-quality code.

This post is licensed under CC BY 4.0 by the author.
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